The First Berserker: Khazan No Further um Mistério



At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Embora desafiador de modo a jogadores hardcore, ESTES 2 níveis por dificuldade e a variedade por mecânicas por combate e habilidades tornam este game acessível para jogadores de todos os níveis.

But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

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A clara inspiração para isso foi Nioh, de que identicamente conjuntamente utiliza 1 sistema bem semelhante, contudo isso tira um pouco do charme por um Souls e a graça por explorar um mundo interconectado e dar caminhos bem escondidos entre as áreas.

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Isso nãeste foi reflexo único Destes aumentos das minhas habilidades ou Destes melhores equipamentos do protagonista, porém sim do game realmente ter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.

Outra coisa qual igualmente incomoda bem é o fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente pelo jogo, quando comecei a realizar backtracking nos mapas anteriores de modo a pegar ESTES colecionáveis da platina, me deparei com todos os atalhos qual eu The First Berserker: Khazan tinha aberto, completamente fechados.

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Vejo isso mais como uma decisão para facilitar o desenvolvimento, já que criar um mapa completo da bastante mais trabalho, mas junte isso ao fato de que as armas são drops aleatórios de inimigos e este ímpeto por explorar diminui bastante, utilizando 1 Bastante impacto até precisamente na atmosfera global do game.

Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

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